Website powered by
Md. Shaharul Islam
Md. Shaharul Islam
3D Artist || Texture Artist || Open for Work
Dhaka, Bangladesh

Skills

3D ModelingPhotogrammetry ProcessingUV MappingTexel Density ManagementPBR TexturingTexture BakingRealistic TexturingStylized TexturingMaterial AuthoringReal-time RenderingGame Asset OptimizationTrim Sheet CreationHigh to Low Poly Workflow

Software proficiency

Maya
Maya
ZBrush
ZBrush
RizomUV
RizomUV
xNormal
xNormal
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Knald
Knald
TopoGun
TopoGun
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
Unreal Engine
Unreal Engine
Unity
Unity
SpeedTree
SpeedTree
Keyshot
Keyshot
V-Ray
V-Ray
Photoshop
Photoshop
Illustrator
Illustrator

Experience

  • 3D Artist at Auleek
    Dhaka, BD
    February 2026 - Present

    • Contributed to a production photogrammetry pipeline, delivering production-ready game assets.

    • Processed high-resolution scan data into optimized real-time meshes suitable for in-engine use.

    • Performed mesh cleanup and validation to ensure engine-ready topology and technical accuracy.

    • Created efficient UV layouts with consistent texel density and optimal UV space utilization.

    • Authored high-quality PBR texture sets (Base Color/Albedo, Normal, Roughness, AO, etc.).

    • Focused on realistic material response and surface definition in Substance 3D Painter.

    • Optimized assets for Unreal Engine while maintaining strong visual fidelity.

    • Balanced performance and detail to meet real-time rendering constraints.

    • Collaborated with the production team to meet technical standards and project deadlines.

  • External 3D Artist at Auleek
    Dhaka, BD
    September 2025 - January 2026

    • Processed raw photogrammetry scans – cleaned up and optimized scanned data to turn them into usable 3D assets.

    • Reconstructed high-poly meshes from scan data and retopologized them into clean, low-poly models.

    • Unwrapped UVs properly maintaining texel density, ready for texturing.

    • Create essential maps, such as Normal, Height, and Albedo, for game or cinematic-ready assets.

    • Textured using Substance 3D Painter, focusing on realistic surface details and material accuracy.

    • Optimized models to run smoothly in real-time engines without losing visual quality.

    • Created LODs (Level of Detail) to enhance performance in real-time environments.

    • Ensured clean topology and proper edge flow for both visuals and performance.

  • Texture Artist at Red Bule Pixel Studio
    Dhaka, BD
    June 2024 - August 2025

    • Creating both realistic and stylized textures for game-ready 3D assets with a strong focus on storytelling and visual clarity.

    • Baking high-quality texture maps (Normal, AO, Curvature, ID, etc.) using Marmoset Toolbag.

    • Painting textures using Substance 3D Painter with a manual, layer-by-layer PBR workflow.

    • Maintaining proper texel density across all assets to ensure consistent resolution and performance.

    • Creating clean and efficient UV layouts using Autodesk Maya.

    • Exporting and integrating textures and materials into both Unreal Engine and Unity game environments.

    • Adapting to different art directions—ranging from stylized hand-painted props to photorealistic environments.

    • Collaborating with modelers, shader artists, and environment leads to achieve cohesive visuals.

    • Optimizing texture sets for game engines without compromising visual quality.

  • Former Intern at Creative IT Institute
    Dhaka, BD
    January 2023 - March 2023

    • Developed skills in 3D modeling using Autodesk Maya and ZBrush.

    • Practiced PBR texturing using Substance 3D Painter for game-ready assets.

    • Explored interior and product rendering techniques using V-Ray and KeyShot.

    • Simulated realistic cloth assets using Marvelous Designer.

    • Created product visualization scenes including lighting, shading, and presentation.

    • Participated in group projects and submitted weekly assignments under instructor supervision.

    • Gained a strong foundation in asset pipelines for both gaming and product industries.