• Contributed to a production photogrammetry pipeline, delivering production-ready game assets.
• Processed high-resolution scan data into optimized real-time meshes suitable for in-engine use.
• Performed mesh cleanup and validation to ensure engine-ready topology and technical accuracy.
• Created efficient UV layouts with consistent texel density and optimal UV space utilization.
• Authored high-quality PBR texture sets (Base Color/Albedo, Normal, Roughness, AO, etc.).
• Focused on realistic material response and surface definition in Substance 3D Painter.
• Optimized assets for Unreal Engine while maintaining strong visual fidelity.
• Balanced performance and detail to meet real-time rendering constraints.
• Collaborated with the production team to meet technical standards and project deadlines.
• Processed raw photogrammetry scans – cleaned up and optimized scanned data to turn them into usable 3D assets.
• Reconstructed high-poly meshes from scan data and retopologized them into clean, low-poly models.
• Unwrapped UVs properly maintaining texel density, ready for texturing.
• Create essential maps, such as Normal, Height, and Albedo, for game or cinematic-ready assets.
• Textured using Substance 3D Painter, focusing on realistic surface details and material accuracy.
• Optimized models to run smoothly in real-time engines without losing visual quality.
• Created LODs (Level of Detail) to enhance performance in real-time environments.
• Ensured clean topology and proper edge flow for both visuals and performance.
• Creating both realistic and stylized textures for game-ready 3D assets with a strong focus on storytelling and visual clarity.
• Baking high-quality texture maps (Normal, AO, Curvature, ID, etc.) using Marmoset Toolbag.
• Painting textures using Substance 3D Painter with a manual, layer-by-layer PBR workflow.
• Maintaining proper texel density across all assets to ensure consistent resolution and performance.
• Creating clean and efficient UV layouts using Autodesk Maya.
• Exporting and integrating textures and materials into both Unreal Engine and Unity game environments.
• Adapting to different art directions—ranging from stylized hand-painted props to photorealistic environments.
• Collaborating with modelers, shader artists, and environment leads to achieve cohesive visuals.
• Optimizing texture sets for game engines without compromising visual quality.
• Developed skills in 3D modeling using Autodesk Maya and ZBrush.
• Practiced PBR texturing using Substance 3D Painter for game-ready assets.
• Explored interior and product rendering techniques using V-Ray and KeyShot.
• Simulated realistic cloth assets using Marvelous Designer.
• Created product visualization scenes including lighting, shading, and presentation.
• Participated in group projects and submitted weekly assignments under instructor supervision.
• Gained a strong foundation in asset pipelines for both gaming and product industries.