Procedural military radio project created as a study of material authoring and hard-surface rendering. Material was built 100% in Substance 3D Designer using a non-destructive, node-based workflow, with exposed parameters to control paint color, roughness, edge damage, dust, and decals so different radio variants can be generated from the same graph. A simple base model was blocked out in Maya to focus on proportions and primary shapes, then used as the preview mesh for the Designer material and the final renders. The asset was lit and rendered in Marmoset Toolbag, using studio-style lighting and close-up cameras to highlight the surface breakup, height details, and PBR response in real time.
This piece was created as a study by following the “Procedural Military Radio – Tutorial” by Cem Tezcan for LevelUp Digital, and then refining the material, mesh and presentation to fit my own workflow.
Real-time capture from Marmoset Toolbag, demonstrating how the Substance 3D Designer material behaves on the military radio asset.