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Procedural Military Radio – Substance 3D Designer PBR Material

Procedural military radio project created as a study of material authoring and hard-surface rendering. Material was built 100% in Substance 3D Designer using a non-destructive, node-based workflow, with exposed parameters to control paint color, roughness, edge damage, dust, and decals so different radio variants can be generated from the same graph. A simple base model was blocked out in Maya to focus on proportions and primary shapes, then used as the preview mesh for the Designer material and the final renders. The asset was lit and rendered in Marmoset Toolbag, using studio-style lighting and close-up cameras to highlight the surface breakup, height details, and PBR response in real time.
This piece was created as a study by following the “Procedural Military Radio – Tutorial” by Cem Tezcan for LevelUp Digital, and then refining the material, mesh and presentation to fit my own workflow.

Procedural military radio – main beauty render (front view).

Procedural military radio – main beauty render (front view).

Three-quarter view showing front controls and overall shape.

Three-quarter view showing front controls and overall shape.

Opposite three-quarter view highlighting connectors and side details.

Opposite three-quarter view highlighting connectors and side details.

Back and side view focusing on vents, panels and form.

Back and side view focusing on vents, panels and form.

Close-up of rear section and surface breakup.

Close-up of rear section and surface breakup.

Close-up of labels, knobs and material details.

Close-up of labels, knobs and material details.

Material preview on sphere to show general PBR response.

Material preview on sphere to show general PBR response.

Material applied on cube – edge wear and tiling test.

Material applied on cube – edge wear and tiling test.

Material applied on cylinder – vertical tiling and height details.

Material applied on cylinder – vertical tiling and height details.

Wireframe / topology view of the base mesh.

Wireframe / topology view of the base mesh.

Substance 3D Designer graph – main procedural setup.

Substance 3D Designer graph – main procedural setup.

Real-time capture from Marmoset Toolbag, demonstrating how the Substance 3D Designer material behaves on the military radio asset.

Reference board and tutorial target used for this study.

Reference board and tutorial target used for this study.